Herbert’s Revenge Mission 8
Suspect at Large
To start, talk to the Director. He will assign you your first mission, which is to find more info on Herbert by finding his base to discover what he is up to. To keep the EPF secret, you need a disguise. The disguise will make you look just like a common Club Penguin crab so that you can pretend to be Klutzy. If you run into the real Klutzy, you just have to mimic his movements and he will be likely to mistake you for a reflection, as he is not very observant. So take the disguise on the table and put it on to start learning how to move like a crab. Just tap the image on the bottom screen that matches the action on the top screen. Now, G will give you a new spy camera to take pictures of any interesting evidence so G can determine Herbert’s plan. Test it out by taking G’s picture by using the camera on the picture box around G. However, you can only take three pictures as they are super high-res to give G lots of info to work with. You are assigned to Herbert’s old campsite behind the Ski Lodge to look for anything that might lead you to his new base. So, go to the Ski Village so you can go to the Ski Lodge so you can go to the Frozen Pond so you can go to Herbert’s old campsite. Call on Pop to lift the rock right in front of you. This will reveal a quarter of a blueprint. Pick it up, then turn left until you see a piece of blueprint in a tree. Call on Flit to get it down so you can pick it up. Now tap the bucket full of ice then call on Chirp to crack the ice for another blueprint. Now pick up the last blueprint piece on an easel to the left. Put all the pieces together to reveal a picture that makes it look like Herbert built an underground base! Now G will call and tell you to go the the Wilderness after talking to Jet Pack Guy. Call Jet Pack Guy and then go to the Ski Hill. Enter the Wilderness from there and take the righmost path three times. Enter the cave and turn left until you see a purple rock. tap it to see that it is fake, then turn left until you see a pile of fluff and gunk. Use your Mechano-Duster on it to find four pieces of paper. Once you put it together, you will reveal a locking device secret keypad code. Then, Dot will call and say to look for clues in the wilderness. Exit the cave then take the right path to find a stump, a fake rock, and a pile of snow. Use your Mechano-Duster on the snow pile to find a mat. Tap the mat to get a key. Now tap the fake rock twice to reveal a keypad. Type a capital H pattern on it to open up the stump and reveal a locked door. Then Jet Pack Guy will call. Now use the key on the door and enter Herbert’s base! Now Rookie will call saying he spotted Herbert at the Ice Rink. In his base is a Herbert statue, a key, two doors, and an interesting piece of evidence that you can take a picture of. Take a picture of it. Now use your wrench on the box to the right of the door to the right. Then use your scissors to cut the wires and unlock the door. But before entering it, grab the key on the ground by the weird barrel thing to the right. Now, enter the door, pick up the key on the mantle, take a picture of the evidence to the left, and pull the lever next to the door to unlock another door. Exit the room, turn right, then enter the other door. Wuh-oh! It’s Klutzy! Tap the image on the bottom screen that matches the action on the top screen to fool him. Turn right and grab the key in the cupboard and take a picture of evidence to the right of that. To the right of that is a door with three locks so use those three keys and enter the last room. Oh no, Rookie just called and Herbert is on his way back! Pick up the blueprints on the wall and leave the room to find Herbert! To have him leave you alone, say the following things in that order.
Click click click.
Ka-click! Ka-click click click.
Click ka-click click click click!
Or you can select different dialogue and see the hilarious results! Now you can leave with the door to the right of Herbert, but will be summoned right back after Herbert sees that the blueprints you took are missing. He will press a secret button to put his base under lockdown and Jet Pack Guy will call you. He will say he found a hidden grate which you can escape through. Turn right until you see a light. Tap it and then use your wrench on the vent and activate a game of Grapple Gadget. Jet Pack Guy will teleport you back to HQ. With the data you got, you can find out Herbert’s plan. Now it’s mission over! As a reward, you get to keep the crab suit.
Mission Clear!